— PROJECT NAME
Carlos Cruz: Artist, Game Designer, Narrative Designer
Jiji Maduakor: Artist, UXUi
Reese Clímaco Pérez: Artist, Sound Designer
Francisco Flores: Programmer, Game Designer
Ziggy Henry: Programmer, Game Designer
Angel Sanchez: Project Manager, Sound Designer
June 2022 – December 2022
Pupusa Time is a game that takes the player throughout different periods of Salvadoran/Indigenous history and culture. What makes a pupusa so special isn’t necessarily the just ingredients, it’s the motions that have been passed down through generations.
When the player performs the correct actions using motion controls, they will unlock a piece to a bigger mural that tells a story about one of three different time periods: present day El Salvador, 1920s – 1980s El Salvador, and Kuskatan (pre-colonial West El Salvador).
The intention of the game is to serve as a way for young Salvadorans to learn, or remind themselves, about the Indigenous roots of a popular food that many of us love. As well to preserve the rich history of the food that our ancestors have created thousands of years ago.
Antares Assembly. Left to right: Jiji, Ziggy, Carlos, Reese, Francisco, Angel
Level 2 In-Game Footage
Level 2 Mural: 1920s – 1980s El Salvador
Prudencia Ayala and Monseñor Oscar Romero symbolism in palmeño artstyle created by Fernando Llort and the people of La Palma, El Salvador.
Draft for Desktop Icon
Pat Action – My first go at animation since…8th grade? It was fun lol.
Pupusa Time Cover Art (Logo, design, mural 2 by Carlos Cruz. Mural 1 by Jiji Maduakor. Mural 3 by Reese Clímaco Pérez.)